Website powered by

VFX VAT magic explosion AoE spell accumulation

In this project I want to show that various kinds of simulations from Houdini can be easily used in Unreal engine using VAT technology to achieve a level of VFX that cannot be fully realized using only Unreal engine.
I made a complex VFX of magical/demonic energy accumulation followed by a colorful explosion.

Small Substance graph for tiling magic runes

Small Substance graph for tiling magic runes

Pentagram suction setap in Houdini for VAT

Flip setap in Houdini for VAT

Niagara setup for VAT

Niagara setup for VAT

VAT texture instance

VAT texture instance

Shader complexity - VFX game ready

Shader complexity - VFX game ready