In this project I want to show that various kinds of simulations from Houdini can be easily used in Unreal engine using VAT technology to achieve a level of VFX that cannot be fully realized using only Unreal engine.
I made a complex VFX of magical/demonic energy accumulation followed by a colorful explosion.
Pentagram suction setap in Houdini for VAT
Flip setap in Houdini for VAT